RELEASE NOTES

DJB Battleship

X3 Expansion Update

February 18, 2026

TACTICAL MODE New

A new strategic game mode where both fleets clash on a shared 25×25 grid with fog of war. Build a custom fleet, maneuver your ships, and outplay your opponent across alternating move and fire phases. Available in Solo, Multiplayer, and Campaign.

Fleet Building

Gameplay

TACTICAL CAMPAIGN New

The roguelike campaign now has a tactical variant. Same 8-tier progression with branching paths, events, and bosses — but every battle uses tactical rules.

BUG REPORTS Improved

MENU & UI POLISH Improved

X2 Expansion Update

February 9, 2026

ROGUELIKE CAMPAIGN New

A brand-new single-player campaign mode. Fight through a branching 6-tier map of escalating battles, random events, and boss encounters. Ship damage carries over between fights — manage your fleet carefully.

Apprentice
Apprentice
Knight
Knight
Master
💀
Boss

Key Features

TENIXIR REVENANTS New Faction

A new campaign-only AI faction. The Tenixir Revenants appear as opponents throughout the roguelike campaign but are not available for player selection.

CAMPAIGN LEADERBOARD New

A new Campaign tab on the leaderboard ranks players by their best roguelike run score. Compete for the highest total across all tiers.

MENU REDESIGN Improved

The main menu has been reorganized into clear Solo and Multiplayer panels. All game modes are now grouped logically with better visual hierarchy.

PROFILE BATTLE STATS Improved

Your player profile modal now shows detailed battle statistics and faction usage breakdown, giving you a full picture of your play history.

MULTIPLAYER IMPROVEMENTS Improved

GAMEPLAY POLISH Improved

UNDER THE HOOD Improved

X1 Expansion Update

February 6, 2026

PLAYER PROFILES New

You now have a persistent player identity. Stats, leaderboard entries, and tournament history are all tied to your profile.

Unregistered players will see a subtle pulse on the profile button as a reminder to claim a callsign.

DIFFICULTY TIERS New

Single-player games now offer three AI difficulty levels. Choose your challenge before each match.

Apprentice
Forgiving AI. Random targeting, rare ability use. Good for learning.
Knight
Balanced AI. Parity-based hunting with moderate ability use. The default.
Master
Aggressive AI. Probability-density targeting with frequent ability use.

Your preferred difficulty is saved to your profile. Leaderboards and stats are tracked separately per tier.

NEW GAME MODES New

Blitz

A fast solo challenge with no AI opponent firing back. Sink all 5 ships as efficiently as possible — your total shot count is your score. Lower is better. Deflect is disabled to keep the pace up.

Time Trial

An optional toggle within Standard single-player. Same gameplay, but your completion time is tracked and ranked. Beat your personal best to climb the leaderboard.

SCORING & STAR RATINGS New

Single-player games now award a performance score and up to 3 stars at the end of each match.

Your score is based on:

GAME GUIDE Improved

The How to Play guide has been completely redesigned. It now covers all game modes, player profiles, and tournaments in one place. Faction cards and ability details are loaded dynamically from the server, so the guide always reflects the current roster.

View the Game Guide →