GAME GUIDE

Everything you need to know

GAME MODES

Single Player

STANDARD Classic battleship vs AI. Choose your difficulty and sink all 5 enemy ships.
BLITZ No AI opponent — fire as efficiently as possible. Total shots are your score (lower is better).
TIME TRIAL Toggle within Standard mode. Same gameplay, but your completion time is tracked and ranked on the leaderboard.

Difficulty: Apprentice (forgiving AI) · Knight (balanced, default) · Master (aggressive hunter AI)

Multiplayer

CREATE ROOM Host a private match and share the room code with your opponent.
JOIN ROOM Enter a friend's room code to join their match.
QUICK MATCH Auto-matchmaking — pairs you with the next available online player.

Campaign

A roguelike campaign where you fight through 8 tiers of escalating battles. Ship damage carries over between fights — lose all your ships and the run ends. After each victory, choose a reward to upgrade your abilities.

NODE MAP Each tier offers branching paths: standard battles, elite battles (tougher AI modifiers), random events, and a final boss.
REWARDS After a battle, pick from 3 rewards — extra ability uses, ability upgrades, or ship repairs.
TACTICAL MODE Same progression, but battles use tactical rules. Your fleet persists between fights with 1 cell auto-repaired after each battle.

Tactical Mode

A strategic variant where both fleets clash on a shared 25×25 grid with fog of war. Build a custom fleet with a 30-point budget and outmaneuver your opponent across move and fire phases. Available in Solo, Multiplayer, and Campaign.

SHARED GRID Both fleets occupy one 25×25 board. Ships are hidden by fog of war — only visible within your sensor range.
FLEET BUILDING Spend 30 points to assemble 6–10 ships from 5 universal classes. Each class has a unique trait and fire pattern.
PHASE TURNS Each turn has a Move Phase (reposition up to 2 ships) and a Fire Phase (attack with up to 2 different ships).
FREE ABILITIES Faction abilities are free actions during the fire phase — they don't consume your shots.

Note: Faction ability limits (uses, cooldowns) may differ from Standard mode. Some abilities have adjusted parameters to suit the tactical grid.

Tournaments

Tournament events may be hosted periodically. When active, a banner appears on the main menu. Register with a tournament code to compete in a bracket-style elimination event.

Battle Rules

STANDARD

OBJECTIVE Sink all 5 enemy ships to win
TURNS 1 shot per turn (abilities may grant more)

TACTICAL

OBJECTIVE Sink all enemy ships on the shared grid to win
TURNS Move phase (2 ships), then fire phase (2 ships) — abilities are free actions

PLAYER PROFILE

ANONYMOUS You get a player identity automatically on first visit — no signup required.
REGISTER Optionally claim a callsign and receive a recovery code for cross-device access.
STATS Your wins, losses, and leaderboard entries are tied to your profile.

CONTROLS

DRAG Move ships to board
R / RIGHT-CLICK Rotate ship
CLICK Fire at enemy grid
ABILITY BTN Activate special power

VISUAL LEGEND

HIT - Enemy ship damaged
MISS - Empty space
REVEALED - Ship detected

STANDARD FLEET

In Standard mode, deploy all 5 faction ships on the 15×15 grid. Ships cannot overlap.

Fighter
2 cells
Transport
3 cells
Corvette
3 cells
Frigate
4 cells
Capital
5 cells

TACTICAL FLEET

In Tactical mode, all factions use the same 5 ship classes. Build a custom fleet with a 30-point budget (6–10 ships, 3+ classes, must spend at least 25).

Fighter
2 pts · Fast, long sensors, 30% evasion
Transport
3 pts · Fire Coordinator (bonus shots for nearby allies)
Corvette
4 pts · Broadside fire, Electronic Warfare (jams sensors)
Frigate
5 pts · Long range, Spotter Relay (hits reveal area for fleet)
Capital
7 pts · 2×2 barrage, +2 armor, axis-only movement (1 per fleet)

Presets: Balanced (8 ships) · Wolfpack (fast, sensors + EW) · Ironclad (firepower-heavy)

FACTIONS

Choose your faction — each has a unique combination of 3 abilities. In Tactical mode, the same factions and abilities are available but ability limits (uses, cooldowns) may be adjusted for the tactical grid.

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ABILITY REFERENCE

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Tactical mode: Abilities are free actions during the fire phase and do not consume your shots. Some ability parameters (uses per game, cooldown turns, effect sizes) may differ from Standard mode to account for the larger grid and phase-based turns.