Everything you need to know
Difficulty: Apprentice (forgiving AI) · Knight (balanced, default) · Master (aggressive hunter AI)
A roguelike campaign where you fight through 8 tiers of escalating battles. Ship damage carries over between fights — lose all your ships and the run ends. After each victory, choose a reward to upgrade your abilities.
A strategic variant where both fleets clash on a shared 25×25 grid with fog of war. Build a custom fleet with a 30-point budget and outmaneuver your opponent across move and fire phases. Available in Solo, Multiplayer, and Campaign.
Note: Faction ability limits (uses, cooldowns) may differ from Standard mode. Some abilities have adjusted parameters to suit the tactical grid.
Tournament events may be hosted periodically. When active, a banner appears on the main menu. Register with a tournament code to compete in a bracket-style elimination event.
In Standard mode, deploy all 5 faction ships on the 15×15 grid. Ships cannot overlap.
In Tactical mode, all factions use the same 5 ship classes. Build a custom fleet with a 30-point budget (6–10 ships, 3+ classes, must spend at least 25).
Presets: Balanced (8 ships) · Wolfpack (fast, sensors + EW) · Ironclad (firepower-heavy)
Choose your faction — each has a unique combination of 3 abilities. In Tactical mode, the same factions and abilities are available but ability limits (uses, cooldowns) may be adjusted for the tactical grid.
Loading factions...
Loading abilities...
Tactical mode: Abilities are free actions during the fire phase and do not consume your shots. Some ability parameters (uses per game, cooldown turns, effect sizes) may differ from Standard mode to account for the larger grid and phase-based turns.